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GAMIVO experienced a significant increase in sales, an increase in the number of active players, and a substantial revenue spike during the global Covid-19 pandemic

Mount Equity Group Tokyo, Japan > News > Markets > GAMIVO experienced a significant increase in sales, an increase in the number of active players, and a substantial revenue spike during the global Covid-19 pandemic

SLIEMA, Malta, June 11, 2021 /PRNewswire/ — The gaming industry suffered from the effects of the COVID-19 pandemic in 2020, while the videogame industry is expected to show double-digit growth in 2021 following phenomenal growth in the past two years. The COVID-19 pandemic will continue to influence gamers’ lives, increasing their video gameplay levels to stay connected and entertained during these difficult times. Although the pandemic has not resulted in substantial new video game consumers, it has significantly boosted the amount that existing video game consumers play. Active players say increased gaming has helped them achieve increased emotional and mental health during confusing and often frustrating stay-at-home measures.

Games also help parents find common ground with their kids while assisting them in spending time connecting. Sixty percent of mature gamers and 75% of adolescent gamers reported playing more video games during the pandemic. Sixty-five percent of adult gamers and 78% of teenage gamers find that gaming while supporting stay-at-home health measures makes them feel better. Seventy percent of young gamers reported using online video games to stay connected while isolating themselves at home. Sixty-five percent of adult gamers with young children reported playing video games with their children, and almost